Sometimes you need to know what is served at the inn the characters are staying. Roll on the table below to find out. I have researched some medieval and renaissance foods and tried to break it up in a way that will work for different types of inns. No more flavorless stews!
As I read through some published modules and plan my new fantasy campaign I substitute every bland magic item and vanilla +# weapon with something more colorful.
This is my reworking of a simple +1 mace.
Christopher Helton has written a so called Industry-article on ENWorld about how RPG-gamers are cheapskates that won’t pay what games are worth. Consequently game designers can’t make a decent living doing what they love.
Although sentimentally praiseworthy I feel the article is both a little biased, and grounded on some misconceptions. I must stress that I have nothing against the author, nor the game creators mentioned and I don’t live in the US nor have any personal, professional or economic ties to the RPG business. I’m just a game collector and gamer with a brain and a keyboard.
ICONS is the second superhero roleplaying game from Mutants & Masterminds creator Steve Kenson. ICONS is loosely based on FATE and so is a rules light game. It differs from FATE in that it relies more on numbers and actually simplifies the concepts of descriptors and Aspects. Character creations is hugely different as well. ICONS uses randomized character creation and very little is actually controlled by the player. This character creation example will be using the original rulebook from 2010, but know that a updated edition called ICONS: The Assembled Edition was released in 2014. This new edition, as far as I understand it, corrects a few rules and includes some material from previously released supplements. I don’t know if character creation is the same process in the two editions, but the original rulebook is the one I have.
Character creation is a simple 7-step process. We will either roll 2d6 or 1d6 & 1d6 and looking up results on tables in the rulebook. I have no clear concept of what my superhero will be like. That would probably be moot anyway due to the random nature of the creation.
So, let’s see if we can get my superhero off the ground shall we?
Lately I’ve been trying to get my closest family interested in role-playing games. Hitherto without any real significant success. During our last session of Hero Kids, however, something extraordinary happened. Continue reading “Review(ish) Session Report: Hero Kids – Escape from the Ghost Pirates”